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(1 edit) (+1)

This game was great. The only issue with it was how the gameplay went from frequent actions (in the early game, when balls despawn quickly) to very rare actions (in the late game). 

but that kinda build into the narrative theme of how you complete this game by getting enough motivation to do something else - by the end i definitely had enough motivation to leave aha, because id spent so long sitting and waiting for my dopamine to hit the bottom.

I understand your concerns, I think the rare actions problem could be remedied by having more predictable movement in the game and more precise items. Due to gravity and built-in physics, the game is very chaotic which probably makes the late game more luck than skill, unless of course you enjoy just watching a ball bounce around everywhere. I will keep this in mind if I pursue the idea by changing the mechanic in such a way to mitigate that problem.

Thanks for the insight!