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Kilo

76
Posts
11
Followers
2
Following
A member registered May 20, 2023 · View creator page →

Creator of

Recent community posts

This game sucks, I got bored after 1000 motivation. Oh wait, I made it....

I got 3096 points by spam dropping wood, 10/10 would light up again. This game would benefit from either an inventory style selecting with 1,2,3 keys or just giving you the "next wood piece" like tetris does.

I understand your concerns, I think the rare actions problem could be remedied by having more predictable movement in the game and more precise items. Due to gravity and built-in physics, the game is very chaotic which probably makes the late game more luck than skill, unless of course you enjoy just watching a ball bounce around everywhere. I will keep this in mind if I pursue the idea by changing the mechanic in such a way to mitigate that problem.

Thanks for the insight!

1. Do you have walls? If it says Walls x0 in the inventory you can't place anything. I made it so the first purchase in the shop "unlocks" the item, but you need to buy once again to actually buy them. (Probably bad game design on my part)
2. I think it can be buggy sometimes but I can't reproduce this error, try switching to shooting mode and back to build to see if it works. One thing is you can only place within a specific area (which I unfortunately didn't have time to show as a QoL feature), try placing in the middle to see if that works. Sometimes just clicking might not work, so hold down left mouse button.

you can click/hold down right mouse button to delete tiles :)

Cute and comfy game, loved experimenting doing whatever I wanted instead of being forced to make stuff the same way. I did somehow bug the game, I accidentally put two noodles in a bowl, throw it out of the screen from the left and then I wasn't able to put anything into the pot or the pan, had to feed those aliens with bowls of raw noodles, yum. It's a shame they didn't like it and gave me 0/5 stars, those entitled customers ugh.

Eggcellent game. Just one control but executed nicely, the difficulty ramped up at a good pace. Unfortunately I suck so I could only get high score of 87 before I messed up one long jump straight into spikes.

I give this game A for excellent. Maybe some sound effects and polish on the looks would make it better, maybe not.

Cool unique take on the theme, I like the cover and shoot mini-game, and nice art style. But either because of my own skill issue or the game itself, the first person shooting mini-game was unreasonably difficult and I got really frustrated and quit.

You can remove blocks with right click! (you can even hold down left/right click to place or remove multiple in one swipe)

most obvious interpretation is "one thing fighting a bunch of stuff". All I did was change "fighting" to "surviving". That's all I'm saying for now.

I hate to say it and although I understand it is incomplete, it barely qualifies as a game, the enemies didn't die (in my experience), there's no progression, no end, no win or lose, nothing fun to do.. The only thing i can say is the reflection on the mirrors was pretty well done. This definitely has potential to become some roguelike or shoot em' up though if there was more substance.

Interesting mechanic and pretty fun  but there is an annoying bug where boxes/walls stick to the character preventing you from moving.

Very meta take on the theme but I can't deny I enjoyed the simplicity of the game, hit just the right dopamine spots.

Cool idea with the ricochet off the walls but I just went into a "Game Over" when I went into the pipe...

That was a great story, I had always wondered what it was like to have bipolar disorder and this story gave me a small glimpse into the hardship those with that condition face.

Very cute game with simple but fun puzzle mechanic!

That was some really impressive polish. The visuals and sound design made me feel pretty immersed, and a unique fun take on the theme!

This is a very cool concept, but the game design can definitely be improved, I was confused until I realised there's a day/night cycle, you send units in die, fight the mirrored versions at night.

The music was a good cue to what was happening but I think it could have been better indicated that there is the day/night cycle where you send units in the day and fight mirrored units at night.

Another thing is there's no feedback for hitting enemies, either a flash and SFX when you hit, or simply just a health bar that just shows up to show you're actually damaging. I got so stressed out rapidly clicking the enemies because I had no idea how much health they had and how many hits it would take to kill them.

Some bugs I encountered:

  • the sun/moon are rendered on top of the mountains?.
  • you can lock yourself by using all money on upgrades instead of sending units, as there is no way to passively earn money, I got stuck like this.

I left my daily grind to get on this daily grind.

Good:

Very fun puzzle game! Creative mechanic similar to my own game and the puzzles were well made
Bad:

Would be nice if there was background music

Good:

Pretty fun game, the actual gameplay controls are responsive and the visual effects are cool
Bad:

The lack of music and sound effects really takes away from the game, it would've boosted this game up so much more. The game doesn't start after clicking play for a while for some reason.

Good:
Surprisingly fun, nice tunes
Bad:
Could use some polish to provide feedback, such as a sound and visual where you click to imply that shooting is pointer rather than shooting a projectile.

Good:
Cool concept and unique art style
Bad:
The blocking is really unforgiving, I pressed shield right after seeing exclamation mark and I still got hit, and sometimes I would get attacked right after starting a sword swing.

Good:
Nice chill game, love the music, very cool mechanic.
Bad:
The levels are a bit easy in my opinion, there wasn't much thinking to be done there. Just in case people did get stuck, a restart level button would be a good addition.
The last screen was white but I didn't see any credits afterwards?

Good:
Nice simple game easy to understand
Bad:
So uh, the watermelon fell off the belt and the game stopped progressing :(

Pretty fun game, I don't even know if I won the intended way XD

Very well made game with good art and sound. The detection hitboxes are pretty unforgiving though and it gets frustrating

Sweet short game but the lack of sound and visual effects made it more boring. The game very loosely fits the theme in my opinion.

:D

Fun polished game really set the atmosphere well, and nice sound effects

:(

I thought the card art actually was associated with the card values but it seems it's irrelevant, I think it would be good if it were consistent, perhaps all the shadow versions of the card have the same art design and when they flip it shows the real art and values.

(1 edit)

:D

Very relaxing cute short game!

:(

I think there could be better indication on what the pickups actually do, I was so confused how to get across to get that final pickup

:D

I like the art style, gameplay was nice and fluid, nice 4th wall break, overall very fun!

:(

Too short! I feel this game would've done well with an endless mode of some sort, it sucks I can't enjoy the juicy gameplay without having to restart the game and go through all the dialogue

:D
Very nice environment design
:(

The visual clarity of game play elements is lacking, it was hard to tell which plants were hazards and which weren't. Same thing with boss, I had no idea what was damaging me.

:D
Interesting mechanics
:(

Clunky and bugged jumping, landing stops all horizontal movement and you can double jump if you quickly tap space

I like your samples, I haven't really delved into games that utilise your kind of music but would love to explore how we could incorporate it, we can have a chat on discord if you have that

Pretty cool you made all this with just web technologies, you have my respect. I like the dark atmosphere and the sound effects are pretty nice.

Issues/Bugs:

  • The movement feels pretty bad, perhaps it's the lack of a background to give you a reference frame. A bug I encountered is that when you get the movement speed upgrade, the extra movement speed only applies in the direction you're moving, I don't know whether this is intended or a bug but it feels pretty annoying.
  • The difficulty ramps up really quickly, It went from barely spawning anything to spawning like 5 different enemies really quickly in just a minute.
  • Carrying on from previous point, the game balance is pretty bad, I don't feel like im getting enough money from enemies but maybe that's just me.

Lovely aesthetic to this game, I like the art and music, it makes me feel very comfy.
Sadly couldn't make it through day 5 :(


However I have quite a few issues that once solved would make this game so much more enjoyable:

  • Please make the screen resizable/scalable. Having to play on such a tiny screen sucked a lot of enjoyment out of the game for me.
  • The controls are not intuitive and hard to learn. This game would do very well having mouse only controls with clicking and dragging etc but if you do allow keyboard at least have keyboard input to go left and right, havint to click the left and right buttons to switch to the correct station with my mouse, but then use keyboard for the actual brewing for me personally was not intuitive for this kind of game.
  • The difficulty ramped up pretty quickly having to learn up to 2 new process each day with the customer timer being very tight as well.

A simple mechanic but very well executed, I had a lot of fun playing this but sadly my APM is too trash to beat level 11.

Issues/Suggestions:

- The sound and especially the sounds effects are really loud it would be nice to have settings to control the volume and not just mute because I do want to have music and sfx while I play just not as loud.

- Customisable controls would be nice too, I would have preferred shooting with mouse instead of using the keyboard.

I had quite a lot of fun playing this game, I love the music and art! And no bugs to report!

A few suggestions for improvement:

- I think the shop page's "current brew" panel could be improved to show the DoT multiplier for specific monsters as well as the money gain from them. At the moment I have to hover over the ingredient to look at the effect and do all the math in my head for the effects on each monster.

- Perhaps this was intentional design to make the levels more difficult but the waiting monsters don't immediately go to a seat that opens up. There were times where I had a few seats open up but the monster simply decided not to go sit for a few seconds and got angry instead :(

Overall very solid fun game!