This game sucks, I got bored after 1000 motivation. Oh wait, I made it....
Kilo
Creator of
Recent community posts
I understand your concerns, I think the rare actions problem could be remedied by having more predictable movement in the game and more precise items. Due to gravity and built-in physics, the game is very chaotic which probably makes the late game more luck than skill, unless of course you enjoy just watching a ball bounce around everywhere. I will keep this in mind if I pursue the idea by changing the mechanic in such a way to mitigate that problem.
Thanks for the insight!
1. Do you have walls? If it says Walls x0 in the inventory you can't place anything. I made it so the first purchase in the shop "unlocks" the item, but you need to buy once again to actually buy them. (Probably bad game design on my part)
2. I think it can be buggy sometimes but I can't reproduce this error, try switching to shooting mode and back to build to see if it works. One thing is you can only place within a specific area (which I unfortunately didn't have time to show as a QoL feature), try placing in the middle to see if that works. Sometimes just clicking might not work, so hold down left mouse button.
Cute and comfy game, loved experimenting doing whatever I wanted instead of being forced to make stuff the same way. I did somehow bug the game, I accidentally put two noodles in a bowl, throw it out of the screen from the left and then I wasn't able to put anything into the pot or the pan, had to feed those aliens with bowls of raw noodles, yum. It's a shame they didn't like it and gave me 0/5 stars, those entitled customers ugh.
I hate to say it and although I understand it is incomplete, it barely qualifies as a game, the enemies didn't die (in my experience), there's no progression, no end, no win or lose, nothing fun to do.. The only thing i can say is the reflection on the mirrors was pretty well done. This definitely has potential to become some roguelike or shoot em' up though if there was more substance.
This is a very cool concept, but the game design can definitely be improved, I was confused until I realised there's a day/night cycle, you send units in die, fight the mirrored versions at night.
The music was a good cue to what was happening but I think it could have been better indicated that there is the day/night cycle where you send units in the day and fight mirrored units at night.
Another thing is there's no feedback for hitting enemies, either a flash and SFX when you hit, or simply just a health bar that just shows up to show you're actually damaging. I got so stressed out rapidly clicking the enemies because I had no idea how much health they had and how many hits it would take to kill them.
Some bugs I encountered:
- the sun/moon are rendered on top of the mountains?.
- you can lock yourself by using all money on upgrades instead of sending units, as there is no way to passively earn money, I got stuck like this.
:D
Fun polished game really set the atmosphere well, and nice sound effects
:(
I thought the card art actually was associated with the card values but it seems it's irrelevant, I think it would be good if it were consistent, perhaps all the shadow versions of the card have the same art design and when they flip it shows the real art and values.
Pretty cool you made all this with just web technologies, you have my respect. I like the dark atmosphere and the sound effects are pretty nice.
Issues/Bugs:
- The movement feels pretty bad, perhaps it's the lack of a background to give you a reference frame. A bug I encountered is that when you get the movement speed upgrade, the extra movement speed only applies in the direction you're moving, I don't know whether this is intended or a bug but it feels pretty annoying.
- The difficulty ramps up really quickly, It went from barely spawning anything to spawning like 5 different enemies really quickly in just a minute.
- Carrying on from previous point, the game balance is pretty bad, I don't feel like im getting enough money from enemies but maybe that's just me.
Lovely aesthetic to this game, I like the art and music, it makes me feel very comfy.
Sadly couldn't make it through day 5 :(

However I have quite a few issues that once solved would make this game so much more enjoyable:
- Please make the screen resizable/scalable. Having to play on such a tiny screen sucked a lot of enjoyment out of the game for me.
- The controls are not intuitive and hard to learn. This game would do very well having mouse only controls with clicking and dragging etc but if you do allow keyboard at least have keyboard input to go left and right, havint to click the left and right buttons to switch to the correct station with my mouse, but then use keyboard for the actual brewing for me personally was not intuitive for this kind of game.
- The difficulty ramped up pretty quickly having to learn up to 2 new process each day with the customer timer being very tight as well.
A simple mechanic but very well executed, I had a lot of fun playing this but sadly my APM is too trash to beat level 11.
Issues/Suggestions:
- The sound and especially the sounds effects are really loud it would be nice to have settings to control the volume and not just mute because I do want to have music and sfx while I play just not as loud.
- Customisable controls would be nice too, I would have preferred shooting with mouse instead of using the keyboard.
I had quite a lot of fun playing this game, I love the music and art! And no bugs to report!
A few suggestions for improvement:
- I think the shop page's "current brew" panel could be improved to show the DoT multiplier for specific monsters as well as the money gain from them. At the moment I have to hover over the ingredient to look at the effect and do all the math in my head for the effects on each monster.
- Perhaps this was intentional design to make the levels more difficult but the waiting monsters don't immediately go to a seat that opens up. There were times where I had a few seats open up but the monster simply decided not to go sit for a few seconds and got angry instead :(
Overall very solid fun game!





