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A extremely fun game to play. I love how you structure your levels and especially the mechanic! Your levels are really good, it gives me an intuited feel on how to play the game, making it a very smooth journey.  The mechanic is massively fun to play with, and honestly very creative. I have never seen a game with this premise before, and it has a lot of potential

Your puzzles are really fun to figure out, providing how intuitive your level designs are. And I love the way you use the laser as a sound and music scrollbar, pretty genius!

I also have a few suggestions for you, I hope they help you:

1. The graphic is a bit out of place (e.g. trees inside a cave), but it looks incredible regardless.

2. The hold space to jump mechanic is a bit annoying to deal with, considering there are almost place to use it. I'm all for a cool mechanic, but it should also serve a function and not just there. 

3. The way the character moves feel a bit slow (slow acceleration and deceleration). The jump are great however, I love the little extra hover time there.

(I don't usually give these kind of deep advices but your games are so good I must!)

Overall, a very enjoyable experience. 9.5/10

Thank you so much and awesome feedback!<3

regarding the trees in the cave i agree but was a bit limited by the tileset from kenney and thought it looked good enough i just stuck to it, was worried it would look weird with a different tilesets decorations instead :)

now afterwards i can definitely understand the jump charging not really being necessary, think it mostly came down to me not making enough levels where it could be used since i mainly made all the mechanics first and then the levels, but if i keep working on the game ill probably either change the jump or include the mechanic more. Thanks for pointing it out!

No problem! 

Check out mine too. I would appreciate any forms of feedbacks!