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(1 edit)

I'm gonna be honest, within the first 30 seconds of playing this game i already had a review written in my head. i was thinking "How ironic that a game all about comboing has combat *this* clunky, with attacks that so poorly chain into eachother".

Then something clicked, and everything just made sense. I fell into a kind of flow state and just killed like, 400 goblin guys LOL.

i dont know if combo modifies animation speed, but thats certainly what it felt like. After the first 30 seconds i was loving this game. It felt incredibly fluid and the two attacks served distinctly different purposes.

(1 edit)

The animation does get faster, this is to make it feel less clunky as you get rewarded for killing the enemy, the idea is that u start out clunky and slow but you get stronger and your attacks start to just demolish the enemies