I appreciate the effort to implement all the mechanics, I know from experience that coding reflecting isn't always straightforward, and the sprites look neat, but you need a "hold to attack" option instead of constant clicking if you don't want to give players RSI, and a million skeletons from four directions in the first second may be a bit too much for level 1, especially when you can get stuck in the middle of them and instadie.
Viewing post in Brave Warrior of the Colosseum comments
You can probably upload an additional version to the same page as a downloadable (that's how it worked in previous jams I joined), but the current one also has to stay up as the main version until the judging period is over.
People on the Inbound Shovel discord server might know more, but that's generally how it is in jams.