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Hi, I assume you tried the Demo and not the EX version ?

We implemented vibration and linear motion capable devices with success. Unfortunately, we can't really do much without more information. Feel free to hop onto our Discord for more help :)

(2 edits)

Hi, I assume you tried the Demo and not the EX version?

Yes.

Feel free to hop onto our Discord for more help :)

I don’t have access to Discord (and that platform is basically horrible for bug reports), I’d like to resolve the issue here or via email.


We implemented vibration and linear motion capable devices with success. Unfortunately, we can’t really do much without more information.

I tested the game with three devices separately: Lovence Solace, Lovense Gush and Svakom Iker. In Intiface Central 2.6.7+33 I set the log level to All and when I start the game I only get the following line:

87.937 Client connected: Star Pawn

No more signals from the game do not go under any conditions of gameplay. At the moment of exit I get logs about client disconnecting signals:

380.619 Received close frame: Some(CloseFrame { code: Normal, reason Utf8Bytes(b"") })
380.619 Replying to close with Frame { header: FrameHeader { is_final: true, rsv1: false, rsv2: false, rsv3: false, opcode: Control(Close), mask: None }, payload: b"\x03\xe8" }
380.620 Connector closing connection Websocket server closed
380.620 Connector disconnector disconnected, exiting loop.

I’m running the Linux version of the game demo on Arch Linux from the desktop itch client with sandbox mode off.

I tend to think that the protocol is implemented incorrectly in the game, as the devices I listed above work without problems in other games: https://itch.io/c/4675356/buttplug

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Edit: didn't see the edit about discord until now. I'll do my best to replicate the issue and environment you have in the coming days. I'll let you know if I figured anything. 

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Hm...

On the top of my head, it might be because of the linux build. Might be an issue with out implementation, or the version of the Buttplug.io library we are using. Hard to say.

There's just too many possibilities for me to know what's happening without some proper debugging.

Unfortunately, I don't have a physical machine to properly test the Linux build other than a VM, or the toys you mentioned. I also took a look at the code again, but I couldn't find any issue. Like I said though, I would love if you could hop onto our Discord server. Hopefully with your help we can figure out the issue :)