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The idea behind the mechanics and how they function is definitely stealth, but once you start playing it seems like the best option really is just to run through past/all the guards as fast as you can. That's my only negative about the gameplay, besides the lack of wall running/jumping, which felt like a fun idea. The actual concept is honestly really good. Most games with an Anthro FMC go a very predictable way, but a trickster stealing human prince's virginity is one banger of a concept, so hats off to whoever on the team thought of it! The major downside is Hyper really isn't my cup of tea. If you guys ever decide to do a non-jam take just a tad toned-down on the hyper, I'd be all for that.

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Thanks for playing and for the feedback.

I didn't really have time to balance the levels, I just tested if they were beatable by just running through, like you said, lol. I'll try to balance the levels better when I have the time.

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Sorry about the hyper stuff! 

I initially wanted to make an animation with normal proportions (considering the public for this game isn't my core fanbase) but due to the lack of time I had to reuse an animation asset I made in my free time.

I'm aware hyper is a hit or miss for most people. 

Ahh, I thought it was something like that! That's completely understandable.