Good job! I liked how every day lead to new rules expanded on the base game. The game has a very fun concept but I feel that the randomness can be skewed too much to "good" or "bad" people. If I was given lots of "bad" people it was fairly easy to meet the target and not blow my cover. But there were runs where I had lots of "good" people which made it more difficult.
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Thanks a lot !! You're entirely right on the balance. I did a lot of balance tweak throughout the week to make it feel better. But in the end, you can still loose due to bad rng. It can be improved by an alternative generation of characters and/or more tools for the player not to be punished by rng.