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VictorLevrague

32
Posts
5
Followers
1
Following
A member registered Mar 07, 2023 · View creator page →

Creator of

Recent community posts

Really well executed idea, with awesome polish !! I love all the different modes that we can play.

Thank you :) I hesitated with this mechanic, and decided to make the max mana as high as possible to lower the frustration as maximum while still making it rewarding to upgrade it. Thanks for the advice :)

Thanks !!!

Thank you :)

Thanks a lot !!After playtesting, I decided to adjust the difficulty a lot, to maximize the fun, because drawing with a mouse is not the easiest

Thanks for this tribute to Pokemon Ranger !!

Thank youuuuu, drawing circles is the best

Amazing work. I wish I could travel multiple slot at once, but overall really well made and polished

Really creative gameplay, with amazing art and polish !

Wow this comment warms my heart. Thanks a lot for sharing these anecdotes. I develop videogames to have a positive impact on people during the time of their play, and knowing that you had fun playing together is the best thing I can read. Thanks also for the improvement ideas ! Time was short on implementing new mechanics past level 3, but I've many ideas to continue the game afterwards. Cheers :)

Yeah these video game creators are a weird species. Thanks a lot !!

Hell answers : thanks a lot !!

Thanks a lot !! I loved writing all the sentences in the game to create the chracters and the associated choices

Thanks a lot !! I will tune the game after the jam, taking into account your Quality Of Life suggestion :)

Seems like we've spotted a spy from Heaven !!

Thanks a lot !!

Thanks a lot for the comment !! That is really nice

Thanks a lot !! You're entirely right on the balance. I did a lot of balance tweak throughout the week to make it feel better. But in the end, you can still loose due to bad rng. It can be improved by an alternative generation of characters and/or more tools for the player not to be punished by rng.

Thanks a lot for the comment and criticisms !! It really helps. It was my first time using pixel art illustrations, I will work on rendering it better in the game next time.

Thanks a lot !!

Thank you !! Your're right, the points associated to the character actions need more balance to give the player the feeling that their decisions correspond to what they think is "good" or "bad", and not that they have to think around what the game decided is "good" or "bad". I think it requires a lot of brainstorming and playtesting to have it the best as possible.

Really nice game :) Love the core inventory mechanic. The artstyle is gorgeous, really love Sifa !! As ideas to enhance the experience, I would've liked more visual indications on where to go and how to complete the game objective. I was a bit lost at the beginning but past that, the game is great :) 

I loved everything !!! The concept, the polish, the art, the gameplay, and so on. Congratulations :)

(1 edit)

Loved the game ! It's really original and the gameplay is really fun. Wish I could choose faster the options instead of always drag and dropping, but the overall feeling and fun were great ! And obviously the artstyle is sweet :)

Thank you for all your awesome comments and criticisms !!!

I can't believe how fast I started to have fun in your game !The polish is also really sweet. Let me play more levels of it !!

You have to consume people souls to make them go to Hell :)

Really fun game :) I would have easily played more of it. A shorter time to consume and an icon to indicate the current ability would be nice (and minor thing: the music doesn't loop at some point). But really well done idea, with nice art and animation on top of it :)

Really inventive and well executed idea ! Wish there was another tutorial layer to increase the difficulty more progressively, but past that I had a lot of fun doing those trial and endless puzzles :) And really nice polish  !!!

Enhanced version is now available on my profile :)

Thanks everyone for the so nice comments !!! Since the end of the jam, I'm working on an enhanced version of the game, with all your game design advices :)

(3 edits)

Warning: 

  •  visual bug when dropping a body on another one
  • level 4 is only accessible by level selection (skipped during normal play)

Thanks a lot for your potential feedback :)