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(1 edit)

BUG REPORT:


if you stack two green potions, when the effect wears off, the enemy doesn't return to normal hp, they default to their hp +4.


example: 

rats have 1 hp/1damage

demon knight has 7 hp/7damage


use green potion, -4. 

rats have 0hp/0dmg

demon knight has 3hp/3dmg


use another green potion, -4 (total of -8)

rats have 0

demon knight has 0


kill a melee enemy, removing the potions effect.


NOW, rats have 5hp/5dmg

demon knight has 11hp/11dmg


for the rest of the game.


please fix. thank you!

(1 edit)

Thanks for the report! I'll have it fixed soon :)

Edit: Should be fixed in v0.71!