BUG REPORT:
if you stack two green potions, when the effect wears off, the enemy doesn't return to normal hp, they default to their hp +4.
example:
rats have 1 hp/1damage
demon knight has 7 hp/7damage
use green potion, -4.
rats have 0hp/0dmg
demon knight has 3hp/3dmg
use another green potion, -4 (total of -8)
rats have 0
demon knight has 0
kill a melee enemy, removing the potions effect.
NOW, rats have 5hp/5dmg
demon knight has 11hp/11dmg
for the rest of the game.
please fix. thank you!