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tdogredman

121
Posts
1
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A member registered Dec 26, 2020

Recent community posts

iraq

i liked it a lot! please replace the art as soon as possible

"what they deserve" is the whole point of all of this. why do they deserve a dragon's horde when their entire company only functions due to the efforts of thousands of underpaid employees? why don't their employees get what they deserve?

attempting to reroll dice against the chained reaper when he has chained one of your dice and you've saved all your other dice softlocks the game. pretty fun so far however. keep it up

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i got all the achievements and play this all the time. still no idea what the strategy for clearing the board is lmao. whenever i do it its always just luck


(i mean when i clear the board its luck, i can win consistently)

you need to make more games. i keep coming back to this like crazy. instant classic. more fun than normal minesweeper, i feel like less odds of 50/50s.

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that support follower that rezzes units one time when they all die is insane. beat final boss on first try for the first time ever using that, 3 dancers, one of which had 20 health from a scaling trait, and a noble templar that starts with high damage and health from a scaling trait. (and some slop units at the front line)

my templar which was starting with like 12 damage 16 health or something would get to attack 4 times per turn, letting him gain damage each time. when he's rezzed he keeps the damage hes gained for the round, and since hes at the back of the line, he stays alive even longer, getting to multi attack again. crazy build.

stressful and fun

very fun! love the little song. this has potential for a full game!

it felt like playing the lost in the binding of isaac + gungeon but was unique

fun i almost didnt want it to end when the ending screen showed up.


more weapons, enemies, items, etc, and you can go far with this!

very fun and very great idea. love the gameplay, the progression, the backpack stuff inspired by other games, it looks like there is or there will be a mechanic using item type bonuses like brotato, this is very very promising. only issue is the bugs. there seems to be quite a few UI related bugs. Anywhere to share UI bug information? keeping my eyes on this one

flesh it out! great idea!

I DID IT! I FINALLY DID IT!

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very addictive and very clean. another minesweeper roguelike i liked was that dragon dungeon one, dont remember it by name. this was great, but you should definitely use that developer's work as inspiration!

by that I mean, you could have more interesting synergies. because right now for me at least it was pretty easy.


by synergies, I mean for example in the other roguelike theres this group of slimes that generate as 8's, but they always spawn in a 3x3 grid surrounding a 1 hp witch, and when you kill her she spawns a revealing thing that reveals all slimes on the map.


your game is more about floor by floor rather than one big board, and ammunition management and stuff, but this could be a source of inspo.



EDIT: i remembered the name, its called DRAGONSWEEPER! check it out.

the game balance has some issues. for example, with inflation, korea is relevant but other countries and landmasses aren't, like africa or japan. 


even with some of the balance issues this was insanely fun

and i really felt like a politician just merging words together.


on godually is busted

i saw "chicken jockey" was in the shop

great stuff, keep at it

it was fun but a little easy, i turned on all the random stuff for my first run and just had items triggering items triggering items 9 times every time i rerolled a number and i cleared enemies 

hey it wasn't a criticism haha. I did upgrade those two swords quite a lot so its not wrong. 

i see the vision! fun but definitely needs more cards. i enjoyed the idea of a mana pool that can power cards or be saved for growth, keep working with that. i dont know if i got unlucky but i drew 3 heavy strikes in a row more times than i assumed possible.

i boosted my free space drop chance and won first try. love the idea tho, definitely got the vibe you were going for with the happy chill gambling music while you literally gamble with your body parts.


it doesnt matter what parts you use but im guessing other people were like me and started bottom moving up lol

just did another run where i used scrolls and scrolls become ranged damage, and then excess mana becomes damage, and then non weapon non companions do more damage, and i destroyed all the enemies


while doing this i used some extra mana to level up 2 swords in my deck and got them to like level 31


it was funny seeing "you will be remembered as a master blacksmith" when the swords were just chilling as the scrolls killed everyone round one

fun survivors like!

i had fun, coin pile and farmers meant easier getting relics early on 


i guess thats my main criticism, early game you have to build around making money and enough food to survive,


then make a build off whatever the shop relics offer you, so youre kind of pushed for a specific build

was a fun game!

it can be annoying when they want something but they dont mention the other thing theyre dealing with, dont wanna spoil anything but i spent a lot of money on one guy just for him to not make it the next day because he was also hungry



really good game though

fun. i like how you take the biggest flaw with minesweeper, sometimes its a 50/50, and turn it into a roguelike type mechanic

i had a master warlock in the very back, with two apprentice mages one on each side, that i got like on room 5 and they lived til the very end. feels accurate to how this stuff would go down, my frontlines kept dying but those mages never did and i also had an elite spear thrower that lived for a long time too. really fun

fun but some mechanics need some more explanation i think. it can get overwhelming fast

crazy fun

very fun. the art is cool too. with factions and maybe unlocks + more items/characters i would buy it on steam!

well its more about clearing as much of the board as possible not clearing the whole board,whole board clears are just bonus money

fun and chill. i love the bomber guy

Massive chest. Largest pectoral glands in the world.
Only ended a season early to help his mother.

Alpha male

very fun

concept is amazing. took me a while to get, but its a really great idea for a game! I think the biggest thing missing here is a small tutorial to help explain mechanics, as well as some ui polish.

i couldn't tell you could upgrade your captured monsters, that they had a insubordinate meter, that you had to whip them, that redrawing used up 3 ticks of time, etc. 


once i got it though, it was super fun. another thing,

the whole "monsters that can block damage thing" was not well explained either, i picked up on blue monsters being blockers on my own.


so yeah my greatest critiques is a lack of explanation

and lacking ui. 

second greatest critique would probably be artwork 

and animation obviously not a huge priority this early on but its a 

bit choppy and needs some work.


now assuming I understand this game correctly,

the weapons system might need some polish as well.

the only difference i noticed was putting a status on

an "attack all" weapon meant the monster could attack all enemies. otherwise, you have 2 cost weapons

that do 1 damage and 2 cost weapons that do 2 damage,

and its kind of lame to just have a worse version of

another weapon imo.


great work and sincerely hoping you stick to this!

this has lots of potential!

you are a true artist. a man whose vision will not be realized in his time. a man who creates art that triple A studios spend decades trying to create but never quite reach your level.

very cool considering it was made in less than two days. for improving the game, i'd reccomend new abilities outside of two options after each floor, and some balancing. i only did the big one every time for dash length and power and it was a cake walk on hard mode. 

love the concept of the samurai ant tho pretty neat

very fun!

pretty fun! a suggestion would be for there to be a "number of followers you currently have" thing under the "number of troops you can potentially have"

very fun and i love the art direction. the synergies idea is very cool. slug fly combo is really strong. 

lore accurate final boss being insanely difficult