love the vibes of the art/music
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and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out
i like how even with all the crazy stuff going on it still feels like blackjack
getting a trap card and trying as hard as i possibly can to go over 21 is some of the most fun ive had in a card game
pretty fun! negatives and positives:
only real bug i encountered is sometimes the hit detection was a bit off on the rocks and trees at the end. near the endgame, the rocks would sometimes stop registering i was hitting them by playing a sound effect when i was torching them.
not a lot of content here, which is perfectly fine.
unsure what the loss conditions are. can the enemies run the meter on the left to the bottom? Is that how you lose?
really unique roguelike idea! not only is the gameplay cool, but the worldbuilding is neat as well. I like the simplicity of "fight the ice, protect the fire". The day night cycle of combat makes perfect sense too.
if you build on this game with more enemies, weapons, an upgrade system, etc, i think you could make something people would buy to play!
show this to anyone you want to work together with as a project, i think plenty of people would be stoked to have a programmer who made something like this. great work.
one thing i will say though, is maybe look into some more leaguey type stuff, i mean like
characters whose main source of damage is their abilities instead of weapons
i found myself often running characters like the shark so i wouldn't use abilities too often. if we translate to league i guess the weapons are the character's "auto attack" but obviously different. i think you get what i mean.
excited to see where this goes as its a really unique idea.
If you don't want to read the full review: I'll keep it simple, Wounded Summer Baby Edition tries, and unfortunately fails, to beat the well designed formula of The Patriots: Baby Edition.
It pains me to provide such a polished action story game with a mixed review.
Tecumseh is a baby with the heart of a warrior, out on his first hunt to prove to his tribe he can provide for them, but when he returns things go terribly wrong.
Let's start with the positives, In Wounded Summer, you see huge strides in programming and game design technology from Hammer Games, such as innovative platforming sections and snappier, more engaging gunplay.
This is where one of the negatives comes in, however. In The Patriots, you had access to a massive arsenal of 3 weapons ranging from pistols to a shotgun. In Wounded Summer you only have access to your trusty bow and arrow.
Another flaw for me is the storyline. While engaging and full of drama, it felt lacking in both length and a thoughtful ending line when compared to The Patriots.
I highly doubt any future Baby Edition games will ever compare to The Patriots dramatic and truly inspiring final line of the game.
Returning to positives, Hammer Games went above and beyond what was expected in terms of character design, avoiding just copy pasting their fan favorite baby character and instead creating an entirely new character with an eye-catching Native American headdress.
Overall, Wounded Summer was quite a fantastic game, but left me both wanting and expecting more. If you've never played a Baby Edition game before, I reccommend starting with The Patriots. Play this if you want more.
4.5 stars out of 5.