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Shadows and collisions are totally possible! Although, you would need to implement them yourself. I cannot recommend checking out Dragonitespams 3D Collision Tutorial as well as his 3D shadows in gamemaker tutorial! Depth of field is a bit more complex, but Foxy Of Jungle's post processing effects asset handles DOF natively and supports use with 3D as well! :)

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Thanks a lot! :) I tried the plugin you mentioned, but for me, the blur applied is always the same regardless of depth. I enabled the setting to take depth into affect, but this does nothing. Do you have any idea what the reason could be?

I think the demo has an example project? May need to play with the camera view to get it right.

Do you mean the demo of PostProcessing FX? Oh, I see, so the camera might need a certain setup for the DoF to work?

correct! you will need to include fauxtons camera in the way that PPFX renders. :)

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I see, thanks :)