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Fibreoptix recently asked this one, but I reworded it:

1. If your resource slots are full and you find another, let's say GRIT, and I add it to my load, could I use it first before ones in my GRIT track when needed (or use the GRIT in the track and immediately reload it with the extra, basically the same thing)? Or do i have to go to the Airlock to unpack it from my Load slot to use it later?

2. If I have a spare resource in my load, and I take off from the bird (and my spares banks are full), can I simply keep holding onto it between rounds and onto the next bird? Obviously I understand I'd be short 1 on load for the time being. In this example it's a GAS and it's after the one time I passed all checks and didn't need it, but I know it'll be needed down the road 


Thanks as always Chariot!


~Bamb

(+1)

1. Judgement call here, I'm afraid. There's a part of me that says that the only place you're going to be safe reloading your personal track is your airlock. But if it's in your Carryall, it's at your disposal. Also it's taking up valuable loot-space, so I'm willing to say that it's a sufficient mechanical disincentive that it doesn't constitute a "weasel out." Now just narratively, I'd say that that GRIT ain't available to pay during the navigation of a module's prompt...just because havin' a root around in your duffel ain't commensurate with the quick thinking sort of concerted action GRIT typically calls for. 

2. I'd say, once again, that I can't stop you hanging on to what you've justly pried from the last bird. If you take it with you and find yourself wanting to hang on to it, you can carry it until you got a spot to slot it. 

Always a pleasure, Bamb. Chariot, out.