Some more personnal thoughts (for me and maybe other DM) about paradoxes in this module :
- Apparent paradoxes (Sophothesis consistent)
- Circular Bootstrap : player's decide now, how actions they'll do later in the past change their present. (ex: they will place a gun in the room they are now)
- Apparent Grandparent paradox : What they originaly thought was wrong. But their is a good explaination. (ex : they thought that they used a gun produced by a factory to destroy the factory before it produced it. But it actually had been made somewhere else
- Real paradoxes
- Spiral Boostrap : Nazhun's case, every loop he sends himself a bit of knowledge which progresses. For each "instance" of Nazhun it is as if this knowledge came from nowhere. (Noothesis consistent).
- Posibility for players to enter a time loop (if they where in the situation of Nazhun, recieving new information from themselves at a point of the game. they should have lost all memory equipment)
- Real Grandparent paradox : The past actually changed and made present situation impossible.
- Reality repares itseld through frag
- Posibility for players to enter a time loop (they restart when the change occur)
- Spiral Boostrap : Nazhun's case, every loop he sends himself a bit of knowledge which progresses. For each "instance" of Nazhun it is as if this knowledge came from nowhere. (Noothesis consistent).
- Multiverse with travel between them (not really a paradox) (Require Noothesis)
- Players / NPC can travel from one reality to an other with objects / souvenir which are not consistent with the new reality. But it is not a problem
Safe behaviour :
Their interior have their own timeline, which crosses the Bolero's when they are open. However, except for a failsafe, there is now way to be sure that the objet placed in it has not already been taken / replaced next time a player/NPC opens it