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(6 edits)

I'll retain :

  • Work as a team with your players how to play time travel / paradoxes. Debate and find your way together
  • When players meet a npc, ask them whether he/she met them before and whether he/she befriended with the players. Eventually causing a sanity save.
  • Keep track of the paradoxes caused by the players. And sometime review them together
  • Use google agenda (or similar) to keep track of the events /paradoxes. Use colors to track what is solved or not
  • He had "Early" run from sJan.01 to sMar.019, "Middle" from sMar.19 to sNov.11, and "Late" from sNov.11. Mixing the stages around these dates.

Edit :
This discussion has good ressources too. (Consolidated description per room + timeline, Maps, portraits)

Some more personnal thoughts (for me and maybe other DM) about paradoxes in this module :

  • Apparent paradoxes (Sophothesis consistent)
    • Circular Bootstrap : player's decide now, how actions they'll do later  in the past change their present. (ex: they will place a gun in the room they are now)
    • Apparent Grandparent paradox : What they originaly thought was wrong. But their is a good explaination. (ex : they thought that they used a gun produced by a factory to destroy the factory before it produced it. But it actually had been made somewhere else
  • Real paradoxes 
    • Spiral Boostrap : Nazhun's case, every loop he sends himself a bit of knowledge which progresses. For each "instance" of Nazhun it is as if this knowledge came from nowhere. (Noothesis consistent).
      • Posibility for players to enter a time loop (if they where in the situation of Nazhun, recieving new information from themselves at a point of the game. they should have lost all memory equipment)
    • Real Grandparent paradox : The past actually changed and made present situation impossible.
      • Reality repares itseld through frag
      • Posibility for players to enter a time loop (they restart when the change occur)
  • Multiverse with travel between them (not really a paradox) (Require Noothesis)
    • Players / NPC can travel from one reality to an other with objects / souvenir which are not consistent with the new reality. But it is not a problem


Safe behaviour :

Their interior have their own timeline, which crosses the Bolero's when they are open. However, except for a failsafe, there is now way to be sure that the objet placed in it has not already been taken / replaced next time a player/NPC opens it