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Great job for such a short time! Really polished and a lot of great ideas in here!

For me, it was a bit too difficult. I found myself fighting the controls a bit. There's a lot happening at the same time, and usually I was trying to plug in cells or play a minigame, so I didn't see what the enemy was doing. I think it would have been a lot easier for me if I had everything on one screen, rather than having to look around. The heat crank I couldn't figure out how to get working at all.

Other than the difficulty, I think it's a great concept and very high quality implementation! Great job!

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Haha see I said I had problems with difficulty! Yea the heat crank definitely could use an indicator or something. I had a friend record some voice lines that I had planned to pop in to explain things more clearly AND to help give you a heads up on what the enemy was doing but time got the better of me there sadly.

For the heat crank, after you plug a cell in you have to click and hold to grab the "top" of the stock. Then rotate your mouse in a circle around the middle pivot point.

Thanks for giving my game a try!

Day late but I've come to the sad sad discovery that there was actually a limitation of my web build that I was completely unaware of!! Figured I'd share the knowledge since it was a teachable moment for me so it might be for others too lol

So the issue is caused by me trying to lock the players view in place in a certain way whenever they interact with the wheel. Sadly this is not supported by browsers. Big sad. I DID find a workaround though it's janky af.

When you click and hold on the wheel, if you hit the escape key also (still holding left click) your mouse will become visible and you'll be able to crank the wheel! Yay! This does definitely mess up the flow big time  and kind've makes it impossible to play full screen BUT it is at least playable.

Ooh, that explains it! Thanks for sharing, that makes me feel less dumb. 😅 Maybe you could crank the wheel with just click & hold? That would also simplify the controls and make it a bit easier.

I thought about click and hold mechanics at first but I really wanted the different ways you interact with the mech to have a different action associated with them! Like if everything was essentially just a "button" with a different coat of paint then that felt fairly uninteresting to me. I think if the game tutorialized itself better (at all!) then it wouldn't feel so hard. I definitely fell into the classic trap of "Well, I can beat it so it must be fine!" haha