I thought about click and hold mechanics at first but I really wanted the different ways you interact with the mech to have a different action associated with them! Like if everything was essentially just a "button" with a different coat of paint then that felt fairly uninteresting to me. I think if the game tutorialized itself better (at all!) then it wouldn't feel so hard. I definitely fell into the classic trap of "Well, I can beat it so it must be fine!" haha