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Hello

So we've played today session at the event. And I'm really amazed with this how game worked. Relationships were formed even though we've knew Sailor guardians before. So they've changed and shifted a little. 

Playing with villains Death Busters was really funny. Also music from YouTube with spells and transformations really worked.

What we thought could be better is giving everyone a card with moves and mechanics of fight before session.

Anyway. I will surely play it with other group. Thanks for creating and waiting for version 1.0

I'm very happy to hear that! If you don't mind, can you tell me how well the "issues" mechanic worked in play?

Also, if you think of any more feedback, I'd love to hear it, even if it's critical. Again, thank you for playing!

So Issue mechanics wasn't so important in Sailor moon theme game. We knew already characters, so it was just additional flavours. We have tried to emphasize issues, but there were other connections and problems, and we have little time for a one session with its own scenario. So we ended up only touching some things. It could work better with made up Saviours and in campaign version. Same for villains. And we nearly not included any NPC - they were just for prey for minions.

Other things to improve. I think it works better with people with experience. My 2 players were much active than the others. And I was GM anyways , because shaping session into one episode-like session works better, when someone is doing that actively. 

I think I will play it sooner than later another time, because some players are interested in it.