Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

So Issue mechanics wasn't so important in Sailor moon theme game. We knew already characters, so it was just additional flavours. We have tried to emphasize issues, but there were other connections and problems, and we have little time for a one session with its own scenario. So we ended up only touching some things. It could work better with made up Saviours and in campaign version. Same for villains. And we nearly not included any NPC - they were just for prey for minions.

Other things to improve. I think it works better with people with experience. My 2 players were much active than the others. And I was GM anyways , because shaping session into one episode-like session works better, when someone is doing that actively. 

I think I will play it sooner than later another time, because some players are interested in it.