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Luiz Paulo Ferraz

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A member registered Jun 23, 2018 · View creator page →

Creator of

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Still working on it! I had to scrap my original idea and restart from basic principles, but I'm almost consolidating enough of a new version to playtest it and see if it has legs. I played Star Chapters to help me get in the zone, and it really helped

Finally got around to playing it solo yesterday, and a very compelling narrative emerged smoothly from the format. Tying problem resolution to relationship development really helps tie the personal stakes of the main character into their duty as a magical girl

Found out about this game after reading the Rascal interview, and I couldn't put it down! I love the setting and the system so much, and the way the text is presented, with the three characters' interjections, is super refreshing and cool. Will be keeping a close eye on this one!

Opa, sou sim! Inclusive a versão em português do MoNS tá disponível no meu perfil gratuitamente :)

Se quiser contribuir pra campanha mesmo assim e ter acesso à nova versão em inglês caso a gente chegue na meta, pode fazer o Pix por essa chave e me dizer seu e-mail ou usuário do Discord que eu te mando um link de resgate do jogo: 00020101021226850014br.gov.bcb.pix2563qrcodepix.bb.com.br/pix/v2/a1fb2b87-ef6c-4423-b916-0a096df0a4ec520400005303986540525.005802BR5924LUIZ


Obg!

Hey, thanks for the reply! So the problem was actually that the blank playbill PDF isn't four pages, but rather 3, with the middle 2 being merged into one long page.

I managed to get around it by screenshotting each half of the long page, but I think the file needs updating.

I really wanted to print the Blank Playbill for the one-shot I'm running in a few hours, but I have no idea how to, given the way the PDF file is formatted. Are there any printing instructions somewhere?

I was really hoping someone would do this! Love this take on the system

Loved reading this! I've also been making a Digimon TTRPG for a few years after being disheartened by the lack of good existing ones (like, come on, do we need tactical, grid-based combat for Digimon).

I'm really curious to see what this design would look like after you came in contact with PbtA, like you said in the foreword. One thing I love, that I also ended up arriving at, is having the players take charge of both a digidestined and a partner digimon. I think that could be a lot of fun at the table.

I can't overstate how much I wanted a game like this to exist and how impressed I am after reading it. It has so many cool ideas and I look forward to playing it one day.

As someone who is also a big fan of .hack and Code Lyoko, thank you for this!

I'm very happy to hear that! If you don't mind, can you tell me how well the "issues" mechanic worked in play?

Also, if you think of any more feedback, I'd love to hear it, even if it's critical. Again, thank you for playing!

The  game is written as GMless, but if you really want, you can surely tweak it to have someone facilitate it by playing most of the minor characters and help coordinate everyone. I recommend if you use a GM to still have everyone create a villain character and have the GM create one more as their leader.

This game doesn't have printable play materials yet, so you'll have to copy a whole bunch of stuff in the first session, so I recommend you go in knowing that first session will be "session 0" and you probably won't get much story going unless you play for a long time.

If you have any specific concerns, do let me know! Also tell me how the game goes if you do end up playing it~

Thanks for giving it a try! Can I ask some clarifying questions first?

  • Is your group used to GMless, guided freeform-style games?
  • Are you familiar with the Sailor Moon cartoon?
  • Are you playing online or in-person?

Stumbled upon this while doing research for a CCS-inspired game I'm making, and I love what you did with it! Really great stuff.

mandei lá!

I was banging my head trying to design a dungeon crawler that fit the style of play that I liked, and then I discovered this one! The rules do everything I wanted it to and the book is gorgeous. Thanks for a great game

Igor, tentei comprar o jogo mas o Paypal tá encrencando de novo, me ajuda a te pagar

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This is such an interesting take on the Paragon system. Reading the rules got me excited to take it for a spin, hope I can do so soon!

This gave me some really good laughs and made me wish I was your friend. Excellent work

I'm glad you like it!! You can send me the translation and I'll implement it on the play materials and send them back to you!

Thank you!

Thanks for the offer! But I thiiink I'm good, check the post that will pop up in a bit ;)

Thanks for your interest! Hope you play it soon

I'm so glad you had a good time! 2 hours would be a bit tight for it, yeah, but I'm glad you did manage to play it as a one-shot.


Other sensations would be cool! One of the playtesters said it could be nice to describe what each mon sounds like. Guess it's something to keep in mind if I do another release :)

I played it with a friend today, and it was sublime. It hit all the notes we expected from being Hadestown fans, and the final choice was very impactful. We ended up compromising on it cause my friend who played The Singer wanted to know The Lover's answer really bad, so I used FutureMe to send it to her a year in the future.

It was a great experience, and we have plans to play it again.

Thank you so much for your kind words!

It was my pleasure! I'm working on the other ideas this jam sparked, thanks for making it