Still working on it! I had to scrap my original idea and restart from basic principles, but I'm almost consolidating enough of a new version to playtest it and see if it has legs. I played Star Chapters to help me get in the zone, and it really helped
Luiz Paulo Ferraz
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Opa, sou sim! Inclusive a versão em português do MoNS tá disponível no meu perfil gratuitamente :)
Se quiser contribuir pra campanha mesmo assim e ter acesso à nova versão em inglês caso a gente chegue na meta, pode fazer o Pix por essa chave e me dizer seu e-mail ou usuário do Discord que eu te mando um link de resgate do jogo: 00020101021226850014br.gov.bcb.pix2563qrcodepix.bb.com.br/pix/v2/a1fb2b87-ef6c-4423-b916-0a096df0a4ec520400005303986540525.005802BR5924LUIZ
Obg!
Loved reading this! I've also been making a Digimon TTRPG for a few years after being disheartened by the lack of good existing ones (like, come on, do we need tactical, grid-based combat for Digimon).
I'm really curious to see what this design would look like after you came in contact with PbtA, like you said in the foreword. One thing I love, that I also ended up arriving at, is having the players take charge of both a digidestined and a partner digimon. I think that could be a lot of fun at the table.
The game is written as GMless, but if you really want, you can surely tweak it to have someone facilitate it by playing most of the minor characters and help coordinate everyone. I recommend if you use a GM to still have everyone create a villain character and have the GM create one more as their leader.
This game doesn't have printable play materials yet, so you'll have to copy a whole bunch of stuff in the first session, so I recommend you go in knowing that first session will be "session 0" and you probably won't get much story going unless you play for a long time.
If you have any specific concerns, do let me know! Also tell me how the game goes if you do end up playing it~
I'm so glad you had a good time! 2 hours would be a bit tight for it, yeah, but I'm glad you did manage to play it as a one-shot.
Other sensations would be cool! One of the playtesters said it could be nice to describe what each mon sounds like. Guess it's something to keep in mind if I do another release :)
I played it with a friend today, and it was sublime. It hit all the notes we expected from being Hadestown fans, and the final choice was very impactful. We ended up compromising on it cause my friend who played The Singer wanted to know The Lover's answer really bad, so I used FutureMe to send it to her a year in the future.
It was a great experience, and we have plans to play it again.












