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(+4)

Glad you're enjoying the game, and I appreciate the detailed feeback! Some of your concerns are already being addressed (at least to some extent) in the 4.1 update I'll be releasing very shortly. Others will naturally balance out as the game progresses (e.g. the fuel will make a lot more sense when there are further away locations to travel to).

Some things definitely won't change though, at least in the direction you want. For example, you say the Laurion artifact is disappointing, but it already has a huge impact on how long/how many loops it takes to do the rest of the content. It used to be 50%, and I had to nerf it to 25% because it was way too overpowered. Even now, I'd say it's borderline OP because while it's not necessary to get it before going anywhere else, everyone agrees it's easily the optimal stragegy.

As for Astrape's "fetch quest", a lot of players really enjoyed it, and I think it's good to have diversity in how each facility is 'resolved'. I'd consider adding more ways of achieving some parts of it though. I definitely like how the power portion of it can be solved at least 4 ways, and different people find/prefer different ways. So it'd be nice to get some of that into the other components, but I think that'd be difficult to do without adding a decent chunk of new content, so if it does happen, it'll probably be a ways down the line.

Well the Laurion artifact is disappointing because of the amount of work required to get it, mostly the risk of constant death. So the game overhypes it up to being this super important thing, and then feels not worth the effort. 

So if you cut out a layer of mining, then it wouldn't be over-hyped. 

Its like how Hello Games overhyped NMS when it launched. If they had kept more quiet on what it could or couldn't do, then the game would have done better at launch.

The same is here, where you have to dig through layer after layer, and you get hyped up to think its this super awesome reward. 25% is powerful, but not at the level of work required to get it. 

So my advice is to reduce one layer of mining to it. Keep the thirst and oxygen layers, as they build tension, but get rid of one of the layers that just pads the duration it takes to mine through it. Less work = less expectation of a great reward.

(+1)

What work? Its a Persistent check, the layers are fine and just checking that you understand how to micromanage your resources And what the hell are you on about it not being at the level of work? You take 3-5 loops of easy work(steal all the power cells you don’t need to reach Laurion, power on Laurion, set up the Generator, stockpile the last resources and dive in, you don’t even need the Food Synth Coupler you know you’ll die in there)

(-1)

Anything requiring persistence is work and you even call it work later on, so you contradict yourself.

3-5 loops is 15-20 minutes a loop, is roughly 1.5 hours of gametime. That is a lot of time to complete a single task. 

Anything requiring more than 30 minutes of gametime isn't fun, its work. And I'm not being paid to play this game, so that is time I could be doing something else.