We're actually planning a live one-shot with it for our local geek convention this weekend. I'll be sure to record it and post afterwards to the podcast
Honestly, when I started reading I thought this was gonna be a generic dungeon crawler but Oops all skeletons, however the masking a die mechanic is genius. It gives cool probability crunch, is thematically relevant and it's a very simple and physical action. Bravo!
Right on! We're so glad you like it! Honestly, the masking mechanic could work with all sorts of themes so I might have to try it out with other ideas in the future.
Right on! Glad you like it! It took me a while to think of a good way to represent the idea of "bones being broken and disabling capability" and "rolling bones" was imperative given the theme haha.
Comments
Some lovely mechanics here. Have you played it on your podcast?
We're actually planning a live one-shot with it for our local geek convention this weekend. I'll be sure to record it and post afterwards to the podcast
Honestly, when I started reading I thought this was gonna be a generic dungeon crawler but Oops all skeletons, however the masking a die mechanic is genius. It gives cool probability crunch, is thematically relevant and it's a very simple and physical action. Bravo!
Right on! We're so glad you like it! Honestly, the masking mechanic could work with all sorts of themes so I might have to try it out with other ideas in the future.
this is great! I love the masking tape on the die for damage 💀
Right on! Glad you like it! It took me a while to think of a good way to represent the idea of "bones being broken and disabling capability" and "rolling bones" was imperative given the theme haha.