Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

right off the bat striking a stark uncanny valley territory, from the still as statue mannerism to layers of vitality and flexibility for a mockery imitating expressive/lifelike being, those movements did its good job to portray that ‘improvement’.

ironic how the setting and theme used the kind of warm color palette to radiate the homely, welcoming feeling, despite the tone as detached as they were by the UI and background (yummy delightful small details of the icons, folder tabs and the burst of colors through the vine roses thouggh).

her name was same as that mythology statue made from ivory (also of similar color too) sculptured with ideal woman in mind like whoaa, like the connection with the piece of lore going on, Otto’s

spoilers projection of Iris (also confirmed in the You:Me/its sequel) onto Galatea my man cant get over her or the more sinister implications hinting something that happened to Iris
what with the Iris flower in the menu too waaahhv💔💔 crushing.

(+1)

Every point you made is splendidly spot on and I appreciate how inciteful you are :')

Otto definitely draws inspiration from and inflates to an extreme level the relationships I've seen many people develop with AI, and I can only hope the main game of this series will further follow up on that!