There won't be any lower difficulty level; we've simply decided to unlock levels every 4 instead of every 5. We'll then evaluate whether some passages are actually too difficult and fix them if necessary. Regarding level 14, let's just say it's "special" and deliberately labyrinthine. Once you find the correct path, it takes just over a minute to complete. The subsequent levels are decidedly more linear again.
Overall I like the labyrinth style - something new to the game! H.E.R.O. was always a little bit too linear and this adds some fresh variation! I always wondered if any new aspect can be added to the game like hidden passages or a new kind of monsters. But it would be a balancing act fitting the game…
I‘m also wondering and certainly mentioned it before if a kind of level editor would add something new as fresh ideas could be realized by the players what e.g. keeps Boulder Dash still alive.
i played and think you must be extremely careful flying as getting closer to enemies but since the red areas are insnat death you are likely nudgeing death each time on either level 6 and up when enemies are so close and you must make the timing to precision perfection or you are bye bye 1 life short for each slightly touch of misstake. i think maybe extra life for each 10000 instead of 20000 can be a good option and unlimited dynamites