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I can't speak as well to the horror genre, being more of an RPG fan myself. But I do have a suggestion.

In my time playing RPG games, I've seen a few that use horror elements to induce fear in certain scenarios. What I'd recommend is avoiding the typical walking-sim-in-a-dark-environment-with-jumpscares stereotype (You can still use these elements, just don't rely on them). Instead, use things like a loss of player control, unbearable / weighty choices, and imminent danger to push the horror feeling. 


Here's an (entirely) sarcastic vid with some tips on what NOT to do when developing a horror game (and stuff that may help):

How To Fail At Horror GamesYouTube · Artindi156.4K+ views · 1 year ago

I see! That is very helpful! Thank you so much! I originally was going to rely mostly on jumpscares, until I realized that alone wouldn't help. Also, in the other thread, you mentioned you have Discord. What is the username so I can friend you? Mine is the same as the one on Itch, Jamnade.

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No worries on the tips! And don't feel like you can never use jumpscares; more the point is to make sure that they're deserved, or that the game has substance outside of them.

On discord you can find me under the name dragonskiesgames. I sent a friend request! I'll probably be really sporadic with dms and stuff, but if you ever need feedback for projects or starting steps for coding, I can help out some.