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(+1)

Bit daunting at first but cool game when you get into it
Energy is very limited especially for later on and merchant trading with a gold build is a little overpowered.. ok very overpowered

Beat it, but there felt very little between "you're never going to make it" and "you are the deity of this realm"

Well done on beating the game!

I've incorporated some of your thoughts in the latest patch. Now when you refresh the store the gold cost of refreshing increases by 2. This should tone down the the strength of shop trading slightly for now.

Also for energy, i've lowered the cost of worker energy from 2 -> 1 for the last 3 worker units. This should help more towards the end game.  It also seemed unnecessary as troop energy costs already increase later.

(+1)

Perhaps the cheap shop artifact should reduce the reroll cost increase to 1 per?
Also when the energy item got removed, the energy did not get removed, not sure if this is intentional, but it would sure be damning if that extra energy did get removed

That's a good idea, i'll look into adding it into the next major patch. Yes the energy was supposed to also be removed in that case, assume a lucky bug that it did not.

But based on your comments, 2 new items coming soon
- item that reduces shop increase cost (depending how it goes with that balancing)
- item that protects your other items from being removed, a sacrificial lamb that is removed in the items place