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It’s cool to see your thoughts on development, also tasting dog-food is peak commitment. Respect.

It’s wild to see how many creators seem to have doubts about their work before releasing it (I’m no different tbh) but I suppose it’s a kind of comfort. The Lonely Dog Yearns For Love felt masterfully made, like I would never had guessed you were worried about anything, and that goes for every other game on here that I’ve played and read the retrospective for.

I’m curious to learn more about Eden if you ever decide to explore her story more, but either way I’m excited to see what you do next!

Thanks for reading! 

Yeah, I think most creatives, no matter how far along in their creative journey, feel a sense of imposter syndrome that can be very difficult to ignore. At the very least, I'm glad those worries didn't carry into the game itself.