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Porksbun

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A member registered Jun 11, 2020 · View creator page →

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poor lamona, I'll keep pulling for her!

Such a well crafted VN on all fronts! I don't have much experience with wuxia stories, but I really appreciated how immersed in the historical setting this was, even with the knights at times insanely funny(and horny) thoughts.

I played through every single route, and even though the swordmistress is 100% my type(salt and pepper haired older woman with muscles my beloved) I found myself really enjoying the empress route as well! (and the ??? route was just the cherry on top, truly a wish fulfillment for this gay disaster of a knight)

I also thought the art assets were incredibly polished, and the sprites managed to show so much character between these two ladies.

Overall such a good game, the team should feel proud at what they accomplished!

:D

Quite visceral imagery and soundscapes. Also just an incredibly horrifying premise, well done

MAIDNIGHT! MAIDNIGHT! MAIDNIGHT! MAIDNIGHT!

Everything about this, from the dreamcast vibes to the dreamy synth motifs present throughout the entire soundtrack, all came together to create such a polished and satisfying story about the horrors of working in customer service. 

Really gorgeous game, especially the way you wrote the prose. Each word hit with an almost light, air-iness that made the whole game feel like a dream. I thought the pixel art was really gorgeous as well, and when the ball really started rolling I was enamored by the gruesome details of it all.

Really, really stunning work.

Really stunning work. You can tell just how much of this is a love letter to tokusatsu and magical girl animes, but despite not being super knowledgeable on either of those I still had a very fun time.

The art and UI definitely is so memorable, and the Crepin designs were such eye candy to look at. Also having little anime bumpers in a VN is such a funny thing to do, props for that.

Wow, really stunning on all accounts! I thought that the way the narrative was presented was really eloquently done, and the parallels between her own religious upbringing and the lab rats was very interesting!


I also thought both the lab scenes and the self-harm scenes felt very realistic in their presentation, and that sort of dissociative prose really helped sell that. Great work!

Interesting story! I thought the presentation and art was really well done, and I had a lot of fun trying to get Selan's ending (And when I did, oh boy)

Overall excellent work! I love girls who are constantly two seconds away from ripping each others throats out :)

Thank you for playing!

Absolutely stunning presentation. The directing of the camera, hurriedly panning around the screen at times, the gentle flap of the moth's wings during the monologues, and the heartbreaking story of jealousy, pining, and desire to be free. 

I've read/watched/played games with theatrical inspirations before, but this is probably my favorite use of the stage presentation yet! Incredible work.

I understand, this one is pretty heavy. Thank you for playing nonetheless! 

I'm glad, thank you for playing!

Thank you for the kind words

I sorta answered this earlier but in Eden's mind Rachel was a loose end that needed tying up. 

The circumstances were too good to pass up, and by pushing her she was able to get rid of a liability in such a way that it would be ruled a suicide.

Such a polished and well done VN, especially for a first timer. Every character design told a story, even ones that showed up for like, two seconds. I love Claire's goofy ass so much, and the juxtaposition between her and Eleanor was sooo good. Very intense, esp the descriptions towards the end, but such an incredible little game.

That's pretty much it. 

Eden used the opportunity to tie up loose ends(esp. since Rachel seemed hesitant about ending it and knew that Eden sent the video to her mom) and knew that because of the circumstances, it would easily be ruled as a suicide.

Wahh tysm for playing!

Thank you for playing!

Thank you for the kind words

Most disturbing is a very high compliment, thank you for playing!

Thank you so much for playing! Cute pubby indeed :)

(1 edit)

Thank you for playing!

Spoilers below:


For Eden, a dog is only worth its provided entertainment. Once that excitement is gone, so too is her need for a dog.

Cute little game! The way you utilized zooming in on certain parts of the CG in order to have more visual interest(and portray the very real anxiety of eye contact with a stranger) made for a really cool presentation.

Ahhh I was wondering if the Rule of Rose vibes were intentional! Also the BPD struggle is real, I'm glad you were able to touch on those personal experiences through art and make something so beautiful. Thats what it's all about, and the passion really showed in your work.

Thank you for sharing!

Oh oops, I might've misnamed the file. The game is the correct one, i'll try to fix it later tonight 

Thank you for letting me know!

What an incredible work of art. The vibes are reminiscent of games like Her Story or Hypnospace Outlaw, but the overarching world building of the sci-fi setting makes it stand apart as it's own titan of exploratory terminal games. Every element of the game, from the stunning music to the voice acting flows together to create a story that left me completely immersed.

A game this special doesn't come around very often, if anyone is reading the comments debating whether they should play it, here's your sign.

This game will live in my head rent free.

Thank you for the kind words! I'm glad the dread came across as intended

Thank you for the kind words!

Thanks for reading! 

Yeah, I think most creatives, no matter how far along in their creative journey, feel a sense of imposter syndrome that can be very difficult to ignore. At the very least, I'm glad those worries didn't carry into the game itself.

Thank you for the kind words!

I'm glad you liked the art, thank you for playing.

Thank you for the kind words!

Cryptic, succinct, and really stunning to look at.

I loved the mysterious nature of their relationship, the glimpses of the world they lived in and the flawed yet pervasiveness of their love spanning over several hundreds of years.

The art is also just. jawdroppingly gorgeous, and the audio design really helps to sell the tone of the game.

Really good game.

Oooooh wow, that was not what I expected at all!

First I just wanna say, the art and presentation of the VN was impeccable. The splashes of warm, irradiated pink with the greyscale aesthetic was incredible, and the paneling of the text bubbles was so well executed!

Second, the relationship between and idol and a fan, and the levels of parasocialness from both sides are such a good topic to make a toxic yuri about, and this one really sold it for me. Having Amarys represent the feelings and hunger that Seolyeong had repressed for years, and it continuing to boil over until everything just. snaps. And through violent, messy, erotic passion, she returns to her craft.

Ugh, this is incredible, what a beautiful game. Thank you for sharing your art.

the things we do for toxic yuri,,,

;^)

Thank you for playing! 

I'm glad the dread-like atmosphere came across as intended.

Thank you for the critique!

I definitely wanted to delve further into Eden's motives, but didn't think she'd drop her 'facade' in front of Rachel.

Regardless, thank you for playing!

Thanks for playing!


That's crazy, I didn't think people would play this in VC.