Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+5)

I’m making a small visual novel about a factory robot that ran away to spend time visiting random places and journaling after it developed the ability(/bug?) to feel emotions (theme inspired by this jam).

I spent a few days struggling with scripting due to rookie mistakes, but it works fine now (all hail the decker reference manual and the forums!) The main thing the script does is tell the deck to change the palette (using the Palettefade module) depending on the time of day (which is just values stored in a slider and modified by a function) and regardless of player choices (i’ll go in more detail in case anyone’s interested/wants to try something similar :>)

(+3)

Ooh, Palettefade mention! I hope you are going OK with it!

(+3)

Palettefade is actually the only thing i managed to get to work right from the beginning despite being sleep-deprived :’) thank you for making it, it’s super convenient and intuitive, and the documentation is also really helpful!