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plastic mannequin

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A member registered Jul 07, 2024 · View creator page →

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A really important reminder (i live with a 17-year old cat), thank you for making this :>

Makes perfect sense, thanks for clarifying! My galaxy brain thought “ah i’ll just put that one if-else in the top-level script so it can constantly and automatically check for the time”, but i definitely see how this kind of uncontrolled approach could very easily backfire, i’ll keep it in mind for the future :)

Yup, i tried doing the same and it worked perfectly, thank you so much! ✿

Also true, having the logic inside an event seems much safer (especially against unintended consequences like the one i had before), i’m relatively new to programming/writing code but i seem to have a real knack for accidentally creating recursions or infinite rerenders :’D

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Hi! I ran into an issue when using the palettefade function, i don’t know if i’m calling it incorrectly or if it’s related to how it interacts with other parts of the script(s).

This is the relevant part (i think) of the deck-level script (the palettes are also defined at this level, i don’t think they’re the culprit since everything worked fine when i only used setpalette):

                  #changes palette depending on the time of day
if t.value=1           
  pf.setpalette[deck morningpalette]
elseif t.value=2
  pf.palettefade[deck morningpalette noonpalette 60]
elseif t.value=3
  pf.palettefade[deck noonpalette sunsetpalette 60]
else
  pf.palettefade[deck sunsetpalette nightpalette 60]
end

t:choice.widgets.time

              #makes time pass(called after spending time at any location)
on timepass do
 t.value:t.value+1
end

and this is the script of one of the cards where the problem occurs:

on view do
 if !visited.value   
 visited.value:1
  sleep[60]
  dd.open[deck (r).speed:3]
  dd.say[scripts.widgets.city.value]
  dd.close[]
 end
end

The card’s script seems to run correctly, but something weird happens when i click on the button (on the same card) with the following script:

on click do
  timepass[]
  dd.open[deck (r).speed:3]
   dd.say["Let's go back."]
  dd.close[]
  if city_seen.value & beach_seen.value & forest_seen.value
   go["night" "SlideLeft"]
  else
   go["choice" "SlideLeft"]
  end
end

i think something goes wrong as soon as timepass[] is called, because right after clicking the button nothing seems to happen but the script keeps running, it just stays like this until i stop it manually:

Am i accidentally creating some sort of event loop (possibly with the animate event)? (?)

Thanks in advance! :>

Thank you for reassuring me again :> i think i was probably overthinking everything due to the deadline approaching, but i feel better about it now (the lovely comments i’ve been getting may or may not have had something to do with this hahah)

Also, thank you again for the kind words ^^

Aaaa i’m so happy to hear that! (Especially since i’m constantly looking for media that makes me feel things, so i’m glad i could do the same for someone else)

Thank you :> i was thinking the same thing, but i ran into something right away hahah i’ll make a post later in the Palettefade topic/board/thread? in the forums, it seems more appropriate/potentially helpful for other users as well

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This is the first time i’ve seen a deck with full voice-over, it works really well! (My brain interpreted it as one continuous monologue, i didn’t even notice you had lots of separate recordings until i unlocked the deck, even though i knew about the 10-sec limit for audio files)

Also, Cohost sounds amazing, unfortunately i only learned about it roughly two months ago through the various Eggbug cameos in decker-related spaces </3 but the revival of personal sites/blogs makes me think people are trying to recreate similar dynamics (especially when they add boards, real time chats and buttons linking to their friends’ sites/blogs)

Anyways, sorry for the mini-ramble and thank you for sharing your thoughts!

I think that freedom is one of the reasons your game works so well, it becomes inherently very personal since it’s up to the player to fill in the blanks

Also i’m glad to hear that about excerpts, i hope you’ll enjoy it when you get around to playing it (no rush, of course!)

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I was originally planning to fade between the different palettes, but it would have been difficult with how i initially handled the passing of time. I didn’t even notice that it’s (probably) really easy to achieve now since i moved some stuff around (・・; i’ll probably change it in a future update!

Sweet, simple and very effective! It almost feels like a short guided meditation. Thank you for making this ✿

Thank you! I’ll definitely be using it again :>

behold the silly creature

Thank you, i’m glad you enjoyed it! I ended up crunching this time and i was very insecure about everything being too messy, so your comment is very reassuring :>

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Really cute and also very satisfying to play with! I love that there’s a physical aspect to it (how the keychains react to being clicked + having to put the cartridge inside the player and then click the button in order to play the music). I think it kind of makes the deck feel like a stim toy/device in a digital format, if that makes sense (?)

(also i can’t wait to take a look at the unlocked deck when i have the time, tysm for making it available!)

Palettefade is actually the only thing i managed to get to work right from the beginning despite being sleep-deprived :’) thank you for making it, it’s super convenient and intuitive, and the documentation is also really helpful!

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I’m making a small visual novel about a factory robot that ran away to spend time visiting random places and journaling after it developed the ability(/bug?) to feel emotions (theme inspired by this jam).

I spent a few days struggling with scripting due to rookie mistakes, but it works fine now (all hail the decker reference manual and the forums!) The main thing the script does is tell the deck to change the palette (using the Palettefade module) depending on the time of day (which is just values stored in a slider and modified by a function) and regardless of player choices (i’ll go in more detail in case anyone’s interested/wants to try something similar :>)

Thank you!!

That’s so sweet, thank you so much for taking the time to read everything (and also for putting more queer art of your own into the world)!!

thank you! :>

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Final piece!

(Something something about finding comfort in the concept of queerness, i’ll elaborate more in my entry, hopefully i can make it in time! I’m trying to make some sort of slideshow using Ren’Py so that it can be played in-browser)

(i forgot to turn off the grid, RIP)

Got it, thanks (also, your idea sounds really interesting, good luck!)

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I somehow managed to miss this post even if i look at the community section pretty often hahah

A question: should we pick one topic(or more?) from the previous prompts or are there no restrictions at all?

Cozy! I love how detailed the floor texture is (also, welcome back!☆)

Day 20

Thanks, and good luck! ✧ ٩(。•‿•。)۶

Day 19

Day 17 + 18

I’d say take the time you need in order to rest and then go for it when you can/want! It’s definitely an interesting topic, and it seems to resonate with a lot of people (which, coincidentally, kind of ties back to the idea of being seen, even if it’s meant in a slightly different way - through your art vs a shared experience)

(2 edits)

Just read the post, it was really cool to read about your creative process (also, your entry was made in a week?? help?? Though i definitely see how tighter deadlines can be useful against perfectionism). I found the passages about needing/wanting to be seen + your thoughts post-jam very relatable in a human sense (?), if that makes sense

(Also, obligatory huge thank you for the shoutout, i’m happy you liked the pickles thingy!)

Joining the congrats train, congrats to everyone who created something for the jam (and good luck to those who are still finishing their project!) ☆

Day 16

This is incredible, from the characters to the art to the weird comedy! The behind-the-scenes is super interesting too, definitely a great resource to learn stuff about scripting :> (btw i don’t know if it’s helpful, but i played in Brave and didn’t notice any kind of lag)

Very relatable overall, one thing that hit me in particular was the conversation about parents’ expectations, i’ve been thinking a lot about that kind of stuff lately. Here’s to disappointing our parents!! (Also thank you for making the unlocked deck available + adding comments to the scripts! Super helpful for beginners)

Thank you so much :> (i just saw you’ve also submitted yours, i’ll check it out in a sec!)

Day 14

Help it’s so cutee! It would also make a lovely badge/pin/something like that

Thank you! I’m so glad ppl are vibing with the queer pickles propaganda hahah

Tysm, glad you like it :>

Love how detailed the grass is, it’s super textured! (Also, full solidarity for the heatwave thing, summer is hell where i live </3) Good luck!!

tyy