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Alpha 0.7 is now live.

I've played two games, so far, one that I gave up on and one that I won.

Overall, I strongly dislike the new combat system.  It makes combat threats in the early game SO MUCH HARDER to deal with that I don't like playing anymore.  Please consider a rollback to Alpha 0.6.2.

Combat points are really hard to accumulate in the first 20 turns, especially when the tech "Tactical Systems" is NOT an early technology (either buried too deep into the tech tree or absent completely).  Constructing buildings in the early game was already hard enough, but if a Pirate shows up early it's now even harder because I need 5 Combat points to get back any Production points that the Pirate (or Pirates if a second one showed up) stole.

(+1)

I might be overreacting a bit due to external factors.  It has been hot and humid in New York City for some time, now.  I'll give this another try tomorrow.

(+1)

Hmm, I probably need to balance the early game defense system a bit better. More time on the scout squadron, more time between enemies appearing., etc. I'll make some changes and get the other issues fixed up and then we can see how it feels after that. 

As a stop-gap measure, you could make "Tactical Systems" a guaranteed first-step technology.  +2 Combat per turn makes a HUGE difference in the very early game.