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I find the game extremely confusing. First time, it said test #97 failed as soon as it started. It did that again while I was on the menu.  Nothing indicates how much "money" you have to know if you can buy another train or car. I have no idea why the car shows an increasing number of passengers in the menu. Once I finally got through a map (unable to reach anything on top of buildings) the second level I had no where to put passengers, the doors never open when i pick them up. Also, confused why the train stops or gets stunned whenever it hits those yellow pillar things. I also found the train to be a bit too close to the left edge of the screen, making it difficult to toss obstacles as my mouse was constantly going outside the canvas and thus releasing the mouse button wouldn't drop the object.

Game has potential but there are way too many unclear things going on.

Hey phaelax, thanks for playing! Yes, all these issues has the same root cause, namely the lack of refinement, which is expected in a game made for a pretty short game jam like this. All your feedback would definitely make the game more understandable and enjoyable, but for now, we are not planning to continue the development, as we don't see enough potential in it to make it a successful full fledged game.

Instead, we are focusing on new ideas built on the newly acquired Craftpix asset packs, so stay tuned.