Thank you for clarifications! I did run it :) Due to the themes of the words that the Lexiconauts ended up picking up from a dictionary, it was a story about Time Thieves breaking into a public library to steal readers' time.
Wanted to show you the final wordlist image, but itch refuses to upload the picture, so here is the list:
Lexiconaut 1:
factual +
timely +++ > quick
capable > practised -- ++
catching - + > hold +
municipal - +
volume +
Lexiconaut 2:
bookish - +
reader -
habitual +
accord + - > bond +
detective -
expert - > handy +++> accessible
Dice hated the Lexiconauts at first, but then it got better.
Some observations:
- three rolls might be too many for a complex challenge, Lexiconauts tend to use the same words throughout the challenge (it's not forbidden, but a little bit boring) unless the plan is really elaborate; two rolls might be enough to resolve the challenge (+ another if results are a tie);
- it was not clear whether a word used as an assist gets +\-; in the game it was decided to give the assist-word a +\- as well;
- the game becomes more and more fun as it goes on! with clever word usage;
- thesaurus helped with changing words after challenges, but sometimes it was not needed at all.
Thank you for sharing the game!