I remember playng your game some time ago, it seems to be significantly improved.
Basic gameplay is good, enemy design is diverse and challenging, I played too little to talk about balance but at the first blush all options presented when game gives a choice seem to be reasonably interesting. The tutorial is simply excellent, paradoxically leaving me with even better impression than the game itself. Overall, I think this game is very promising and deserves wider audience.
Few nitpicks / suggestions:
- I still dislike ‘chompy’ movement style on global map, especially since it does not serve any gameplay-related purpose.
- I was overjoyed to find ‘autofire’ option in settings, but for some reason it still requires pressing ‘fire’ button once at the start of combat.
- AB_1, AB_2 and AB_2 keybindings should probably be renamed more clearly
- Default keybinding for dash seems slightly awkward, is it intended to be pressed by pinky finger? After some experiments, I ended up with remapping spacebar to dash and setting autofire on. Maybe default of Alt key would be better for dash?
- Does dash have iframes? I feel like I took damage when dashing into the enemies, but I am not 100% sure
- At the same time, zero-cooldown dash seems overpowered, maybe make it at least a second or two
- Perhaps add stronger indicator of ability readiness, maybe even as something like ‘green dot’ directly on player sprite
P.S. If you want to test my game, https://alsoknown.itch.io/way-to-crown, I would appreciate it. Unfortunately my game is a bit more complicated, so it may take little longer to test.