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(+1)

Art is fine but it's hard to tell what player can and cannot go through and on what player can stand. Game is oversaturated with different kinds of enemies like four different kinds of enemies on first level is too much. collisions feel weird and unfair. My conclusion is that you guys focused on making enemies and mechanics and forgot to make the actual game and polish it, so feels like management problem.

(+1)

Yep, we overscoped a bit too much. Still proud of what we've managed to put together despite a lot of things being incomplete!

And I am aware of the collision problem. Sometimes the player suddenly warps when you jump on a partially solid platform (I actually don't know what the professional term for that is!). I wasn't able to fix this problem in time, but it will be eventually fixed. It is definitely annoying.

Enemy oversaturation is a side effect of the game having a lot of enemy types but only two levels. We will rebalance the game as more levels are added.

We will see what can we do with the collision boxes! It was kind of a hit or miss with where they should be placed having only the level background as a reference, but I want to improve the game in that regard too.

Thank you so much for your feedback! Really appreciate it!