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is it just me or is the position of the bullet in the beginning of the animation when it's loaded doesn't matter? because I swear the bullet being fired doesn't match how it was loaded in, in which case I feel like it would be better if you don't show the bullet in the quick loader and instead just show how many bullet there is and take the bullet and gun out of view. as for card use, would be great if the card being used have more specific animation so that there's no way you can mistake one card use for another or mistaken them for shooting when they're not.

Thank you for your suggestions, yes the bullets in the loading doesn’t matches the bullets in the gun, also yes I would be great to have a specific animation for each card but the jam time I made the game for was 3 days so I had to cut some features from the game.

That's understandable, but if you plan to expand this further I think it could be a fun game (granted it's a buckshot roulette-like game but it's still fun)

thank you for understanding and I am glad that you liked the game

yes the game was inspired by buckshot roulette, and inscription and liar’s bar