Some notes about version 0.1.5d to the point I've currently played to.
These are more so about QoL, so I would recommend giving these more priority if possible:
- Like othe people suggested, add a way to do an action x number of times.
- A better way to view all skills at once, organized and categorized in a window maybe instead of the current one by one method, if it's possible of course, don't know much about how rpgmaker works.
These will be simply about cohesion, nothing major, I'll understand if trying to addall these branches takes time better applyied to other things or breaks some of the game's logic, a lot of these will also be me being nitpicky as hell lol:
- Check if fishing skill is present when the vision with his father happens, as currently even if you have it, Graham says he never ended up getting it, also keep track of fishing in the status as it's currently not showing.
- At the start, if you try to enter the office, Old Man Harris blocks you when he's at home and Mrs. Harris blocks you later which gives you the option to lie to her, on which if you fail, she says she's been there all morning and didn't hear him give you permission, but ever since you first got permission from him, she auto believes you and he also doesn't block you again even in next loops, which kinda contradicts the state they operate prior to that, making it seem this permission is transferring from loop to loop.
It also has the effect of blocking deception training there, currently not a problem since you can do so in the Emmy's room, but could potentionally block off deception training altogether if her room receives permanent access as well and there's no other ways of training it.
A way to make this work is adding a switch that resets on every loop, indicating whether you've gotten permission or not yet, or simply resetting the current switch it probably already has every time. Letting you enter normally if true or triggering the lie option if not, which leaves the success to a deception check.
Maybe this was done deliberately to avoid having to ask permission every time tho, which is fair. We can simply apply the logic that Graham asks permission without we seeing every time from then on, there's no problem with abstracting some things, but it would be better to make a decision on whether you want most things to reset, or if you'll follow an abstraction route when you can.
- At some point he starts to tell the old guy he already knows mighty chop and what he has to do when you enter the scene, but if you talk to him the dialogue where he tries to teach you it happens anyway. Maybe you can simply enable the mighty chop training by dafault from there on out and have him tell you something like "you know it already? cool, you can train in the stump next to me if you want", something to that effect.
After all the nagging, let me just say thank you and keep up the good work, you've no idea how excited I was when I this game recommended in the author's note. Been looking for a game like this ever since I started reading the novel.