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the concept is interesting, but the gameplay is rough. trying to drag the piece of metal is almost impossible unless you zoom in all the way and having 0 tutorial where you could go bankrupt on the 1st day if you made nothing makes the game unfun to play, you have no idea what you did wrong.

I think if you improve the hitbox of the items and give a short tutorial on what to do and what each things does it would help a lot.

also, I don't know if it's just me but the game takes a very long time to load and completely lags out the browser I'm using. I don't know how it performs when downloaded though so it might just my browser and not the game itself.

Hi! Thanks for playing the demo and for your comment, this is exactly the type of feedback I was hoping for!

A tutorial is in the works, I was interested to see how far players got without one! You're also not alone thinking the hitboxes are a bit too small! I plan too improve this too.

The browser freeze after loading is unfortunately expected due to web limitations. WebGL is only single-threaded and there's a bulk operation that runs after loading to prevent gameplay stutter.

I'll keep working on optimising it. Did the performance improve once the game started?

Be sure to revisit Swinghammer in the future to see your feedback taken on-board!

- Ben

The performance was completely fine after it load, there's no stuttering and I was able to play the game with other things going on in the background, so it's just the initial load. Also I think having the "no tutorial" idea would be better if you have like 2 to 3 day leeway where you could mess up and still continue playing. for my 1st playthrough I only bout 1 unit worth of metal and didn't sell anything which apparently is enough to immediately make you bankrupt at the end of the day.

As for future updates, I would love to give it a try and see how it goes, this physics based game sounds fun and it looks like it can be pretty chill too which is a plus. I look forward to a tutorial that explain what that triangle tool beside the hammer is because I have no clue what it does XD