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So I was impressed, but I had a few issues.

My main issue is, why can't I just turn off the vents, lights and hide in the locker? Like I don't really understand what's preventing me from doing that, besides the game won't let me.

But my real issue is, I really can't tell what robot is wandering around and is close to the office. The camera being a green color, while makes sense, makes the robots look too similar to each other.  Maybe something simple like different stomping sounds or something simple like that.

Could just be me though because I am really bad at FNAF.

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Thank you for playtesting my game! And for pointing out unique issues with the game. The logic behind why the player is only allowed to use one security measure is currently pretty dull and therefore ruins the immersion so I'll definatly try to come up with something better. However the ability for unique enemies to stand out from each other on the camera feed is extreamly important so I'll be adding that to the top of my list to fix right now. My main recurring issue as a game developer has always been underexplaining the most important game mechanics, so I'm very curious to see if you managed to beat the game or at least counter an attack or two. The video you linked below (which I assume is a gameplay video of my game) is currently set to private, so I can't watch it. If you could make it public or grant me access, it would really help me identify and fix as many issues as possible.

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I wasn't able to beat the game but (video will be viewable in two days) does show me "countering" some attacks.