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(+1)

It's nice and cute but... The challenge is not very satisfying. Buying items is necessary as the enemies become quickly stronger, so you have to explore, to collect coins, but sometimes you just can't avoid being trapped. The enemies are smart and wait for you while they are close and on the same square color. That way they become a constraint on up to two directions on four total. Some more constraints, which easily happens, and you have to lose a heart. So with bad luck you lose heart over time, while spending time exploring is necessary. At the end I feel like I have to try repeatedly until some good luck let me go further than usual...

...but controling the two rats needs a constant focus which costs energy and becomes more tiring than challenging over a long time :/

(2 edits) (+1)

thanks! to be clear, enemies don’t wait for you when they’re close. rather, the elements of a room do not change when the rat in that room doesnt make an action (e.g. stepping a tile or using an item. bumping into a wall does not count as an action). the one exception to this is the ghosts, which move when the other rat makes an action. pro tip: you can use this to your advantage, by intentionally forcing a ghost to spawn on the other board, attacking that ghost will count as an action and change the parity of all the enemies, allowing you to prevent taking damage :)
it is undoubtedly a tricky game!

(1 edit) (+1)

I already found the ghost waiting technique, but during that time you still have constraints on where to move, which often lead you to more constraints, and finally a dead end. It did save me sometimes, but as you also gather more enemies around during that time. For what I experienced, it didn't save me that often and sometimes you even lose more hearts at the end