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For the missing history screen: honestly, it was a mix of reasons; UI clutter, it getting missed (by me) initially, and thinking most players would just use the rollback feature (scroll or right-click) to review past text. That said, we totally get how important it is, and we’ll be adding it back in a future update!

Thanks for playing <3

Edit: 

I feel indebted to the long review haha. The typos in Knee Deep have been fixed a few days after release (you were an early victim, sorry about that!) Background art was limited to 5 only, given that the team was made up of volunteers and had just a month and a half to work on the game. We'll be trying to fix those soon~

Could you mention the inconsistencies you had? ^^

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I see. I was honestly under the impression there was no rollback, but that must've purely been a me issue since I play on a dying laptop with a wonky trackpad 😓 I apologize for including it as a negative in my review.

And I'm happy to hear those typos have been fixed for Knee Deep! I did notice text/visual inconsistencies in your first game as well (which I played right before this one), such as the young girl (Rin) being described as having silver hair despite her hair being brown. That is why I felt the need to mention it being a somewhat reoccurring thing in these games, and why I was happy to see that the character designs are consistent with in-game text here.
While this game didn't have any inconsistencies in the text and character sprites, the backgrounds were sometimes distracting. (Ex: Julian's shopping spree was said to be in the city, but the background was a park.)

There are other inconsistencies that I mentioned in my review, such as some choices having unclickable buttons restating the question, or transitions between scenes being different without much rhyme or reason behind it. (Some were instant, some where quick fades to black, some required the player to click for the dialogue to start...) These are little things, but I found them personally difficult to ignore. (But I could also just be nitpicky 😓) 

I do however completely understand that a lot of this game was volunteer work and you guys were on a time crunch due to it being for a game jam. I imagine game development and coordinating things with your team is far from easy. 
The fact that this was finished in not even two months is very impressive, and you guys should be proud of that!