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(1 edit)

I see. I was honestly under the impression there was no rollback, but that must've purely been a me issue since I play on a dying laptop with a wonky trackpad ๐Ÿ˜“ I apologize for including it as a negative in my review.

And I'm happy to hear those typos have been fixed for Knee Deep! I did notice text/visual inconsistencies in your first game as well (which I played right before this one), such as the young girl (Rin) being described as having silver hair despite her hair being brown. That is why I felt the need to mention it being a somewhat reoccurring thing in these games, and why I was happy to see that the character designs are consistent with in-game text here.
While this game didn't have any inconsistencies in the text and character sprites, the backgrounds were sometimes distracting. (Ex: Julian's shopping spree was said to be in the city, but the background was a park.)

There are other inconsistencies that I mentioned in my review, such as some choices having unclickable buttons restating the question, or transitions between scenes being different without much rhyme or reason behind it. (Some were instant, some where quick fades to black, some required the player to click for the dialogue to start...) These are little things, but I found them personally difficult to ignore. (But I could also just be nitpicky ๐Ÿ˜“) 

I do however completely understand that a lot of this game was volunteer work and you guys were on a time crunch due to it being for a game jam. I imagine game development and coordinating things with your team is far from easy. 
The fact that this was finished in not even two months is very impressive, and you guys should be proud of that!