You are exactly right about the scoring being swingy based on skill level. Spot on. Highest score after four rounds seems intuitively correct to me (each player gets to go first two times in a game. If tied at the end of the fourth round choose who goes first at random. BUT, I would still like to at least explore the option of having a "first to x points" win objective. You mentioned in a previous post that the AI is able to see 8 turns into the future. Are you able to limit that to only 1, 2, or 3 turns into the future so we could see data for a more human-like skill level? It seems to me that most people will only be able to see 1 or 2 turns into the future because they don't know what decision the opposite player will make. If we can get game data with that in mind, we might be able to get a more realistic number for how many points makes sense.
If the game does end up just being played for X number of rounds, the data for how many cards are left would not be necessary, but it would still be really fun to see.