I can definitely do that. I'm putting the finishing touches on my digital version, but after that I can tweak my base code for whatever metrics you want.
My initial thoughts on the scoring system:
If I'm understanding the design correctly, you want to reward the winner of a round for winning quickly? Or maybe just because score adds some variance that can be fun? And of course you need the average so you can determine the number of rounds. I like the idea, but I'm not sure first to X is the best. Perfect players, (or even possibly adequate players) would have few cards, but new players may make mistakes that end the game much earlier.
My guess would be that "great" players should average 2-4 cards, and new players may average 4-6 cards (vibes based statistics).
- Low Score Threshold
- good length for great players
- too short for new players
- Mid Score Threshold
- Potentially a good compromise, but potentially not good for anyone
- High Score Threshold
- good length for new players
- too long for great players
With that being said, a better system might be highest score in X rounds. But I know very little about game design beyond my own personal experiences, I would love to hear the full thought process.
Sorry, another long winded post. As for your data query. What parameters would you like? Perfect play, or a lesser depth? Or a more complicated set of rules to better simulate human play (Depth 1 perfect play, prioritize higher numbers, prioritize reducing opponent moves, etc.)