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Hey, this was a surprisingly challenging game! It had a nice little story to make the game pretty engaging for the player! I like what you did with the art! The way the backgrounds and characters all come together is really nice and well done! The way you handled death animations made it really feel like victories against your enemies (especially with the bats when they fall off of the screen). The music and audio fit really well with the game too. There are a good amount of sound effects that gave the swings impact, so nice job! There were also plenty of levels in this one! I think all of them aren't too long and are nicely paced out! The game is pretty difficult, which I'll touch on in a moment, but at least we get healed after the end of every stage, relieving some of the stress. For the gameplay, it feels a bit hard to control the player. The double jump doesn't really give that much height to it, in comparison to the first jump, and could use slightly bigger height. It also the player feels too slippery on the ground, usually sliding across the ground for a bit before going the direction I want to go. With a little bit of movement fixes, the game would feel less grueling and punishing to play. I love the enemy variety in the game! It has a good mix of different enemy behaviors that provide interesting scenarios for players to overcome. I do feel that the soldier AI is too aware when the player is near, and it usually never ends up with me coming out unscathed. Good thing that potions occasionally drop from time to time or else I would have never been able to get to the boss (who was also challenging too).

All in all, it was a nicely done game! There were a lot of levels and content in the game, so if the controls were a fine-tuned a bit more it would make for an even better experience! After three tries, I was eventually able to beat the game! I had fun playing this one and hope you guys had fun participating in the jam too! Great job!