"Now, the world-building seems quite developed for such a short game (and congrats for conveying so much in a few words): is there another game developing it, or do you intend to create something bigger?" I asked two years ago, when I played Unsent Letter, and I'm glad to see Evan again... if we forget that he... erm... that he's seen better days.
The story was very emotional! I enjoyed that it carried the themes of the previous game in this universe, the alienation and the absurdity war is. I'm still an anti-militarist so it still spoke to me looool, but ultimately, more than in the previous game, the emotion is what caught me! I enjoyed that the game portrayed the two perspectives of Evan and Clarissa. The music track was also chosen very well, and it really tugged on my heartstrings haha!
The art was also GORGEOUS!! In the previous entry, it was quite calm, appeasing, tranquil even, "a brief moment of breathing before everything explodes again", I wrote two years ago. This time, we're after the explosion: we're at the downfall, and the piece was both serene, tragic, and, in one word, solemn. It held gravity, the type that makes you hold your breath! It truly was absolutely magnificent, and Evan is as handsome as ever, even in his death!
Thank you again for making this game, and congrats for making a game with O2A2's restrictions!