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Thanks for playing again!

It seems the thermal projector is the least popular weapon from what I can tell. I'll have to think of some ways to make it more fun. I admit the landmines feel kind of lame compared to the spider bombs, but before I implemented the latter they were pretty handy as defensive weapons to use when retreating.

The multi-lock munitions are also kind of bad. I think I'll give them a bit more kick with damage to compensate for not being able to rapid fire like the unguided rockets.

(+1)

From my expirience, flamethrower is more than okay in terms of stats, it just lacks satisfying VFX. It just feels not powerful enough when firing, if it makes sense, though I realize that in current version it does a good job of resembling real vehicle-mounted flamethrowers in terms of VFX. In my opinion, multi-lock munition should get a bit of maneuverability upgrade, since they often miss agile targets like hover tanks or helis.And one more final thing, I know that this is work-in progress and everything is a subject to change, but current firing-related SFX sound like star wars blasters. 

Really enjoying your game, love the Ghost in the Shell vibes.