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How do you import a city from the other Medieval City generator? I understand we can walk around a city we generatored in the other city generator.

I suggest in future perhaps adding a popup window perhaps when we press F1 or ? key in Toy Town to display the hotkeys.

I am sure you have thought about this already and has been suggested before, but I think if you combined Toy Town with Medieval City Generator into one app and put it on Steam you would get lots of sales. The high appeal would be of course being abkle to seeminglessly switch between top down and tweak a city to your liking then explore it on foot and explore would be a huge draw card.

Plus being a creative tool for D&D GM and authors who want to use it for reference for writing and literally being able to visualize what it looks like from street level for their book or text adventure. In the past i know some writers have used Minecraft to do that, visualize interior and space of a ship or whatever. 

Seriously. The ease of being able to gen a city as per Medieval Gen then instantly walk around it as per Toy Town, switch back to 2d and place a new spawn marker to explore another area. Apparently we can do that already between the two, but not very inituitative as to how to import a city into Toy Town. 

If you add some basic NPC models in basic clothing in 2-3 colours milling about, each slightly different in height, weight and maybe slightly different walking gait and pace. Maybe some props carts, barrels, trees. I dont mean to the degree you would need to in a full blown game, just enough to be a tad immersive. 

Add moving clouds that cast shadow and player can choose time of day for different sun placement etc.

Add a basic screen shot mode with a focus ring and maybe tilt-shift mode with that. 

Anyway sorry about the ramble, i initially meant to just ask how to import a map into Toy Town lol

You can't import cities into Toy Town, but you can import them into City Viewer.

How do you import a city from the other Medieval City generator?

Click "Export" in MFCG, then choose "JSON" from the menu. The city will be saved as a JSON-file on your computer. You need to drag and drop that file onto the City Viewer. Yeah, I know it's neither convenient, nor intuitive, but it's versatile and this way I can avoid spending disproportionately much time on UI. Most likely this will change in the future.

I think if you combined Toy Town with Medieval City Generator into one app and put it on Steam you would get lots of sales.

I agree, that it would be nice to have Toy Town as an in-built 3D mode right in MFCG to skip the whole import-export thing. That's what I planned long ago when the original Toy Town was created and I still intend to do so. But right now both MFCG and City Viewer are under active development, so at this moment it's easier for me to support them as separate programs. Another benefit of having City Viewer independent is that I can try to import villages from Village Generator.

If you add some basic NPC models... Maybe some props carts, barrels, trees... Add moving clouds that cast shadow... Add a basic screen shot mode with a focus ring and maybe tilt-shift mode with that...

As much as I'd like to play with such niceties, I guess it would be a waste of time from the users' point of view. 3D stuff is not exactly my thing and every small feature takes long time for me to implement. Actually, when I added JSON export I hoped that someone else would try making something like you described.

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Sorry for my late reply. Thanks for the instructions. :)