How do you import a city from the other Medieval City generator? I understand we can walk around a city we generatored in the other city generator.
I suggest in future perhaps adding a popup window perhaps when we press F1 or ? key in Toy Town to display the hotkeys.
I am sure you have thought about this already and has been suggested before, but I think if you combined Toy Town with Medieval City Generator into one app and put it on Steam you would get lots of sales. The high appeal would be of course being abkle to seeminglessly switch between top down and tweak a city to your liking then explore it on foot and explore would be a huge draw card.
Plus being a creative tool for D&D GM and authors who want to use it for reference for writing and literally being able to visualize what it looks like from street level for their book or text adventure. In the past i know some writers have used Minecraft to do that, visualize interior and space of a ship or whatever.
Seriously. The ease of being able to gen a city as per Medieval Gen then instantly walk around it as per Toy Town, switch back to 2d and place a new spawn marker to explore another area. Apparently we can do that already between the two, but not very inituitative as to how to import a city into Toy Town.
If you add some basic NPC models in basic clothing in 2-3 colours milling about, each slightly different in height, weight and maybe slightly different walking gait and pace. Maybe some props carts, barrels, trees. I dont mean to the degree you would need to in a full blown game, just enough to be a tad immersive.
Add moving clouds that cast shadow and player can choose time of day for different sun placement etc.
Add a basic screen shot mode with a focus ring and maybe tilt-shift mode with that.
Anyway sorry about the ramble, i initially meant to just ask how to import a map into Toy Town lol