Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The beginning is the hardest part. Those jumps are crazy precise. And you never made anything invisible in the lower half, so you can just watch that and the game has no gimmick. It works better if some stuff is only visible on the top and some stuff only on the bottom.

Thanks for your feedback! We've received several ideas for making some changes to the platforming, the most common suggestion being that you end up playing by just looking at your reflection. We already have some ideas for expanding on this. Thanks again!