Ah, got you. I didn't know about RPGM not having bold or italicized, never messed with it seriously enough to notice the text limitations, but that's good to know.
I noticed the HP kind of randomly ending up around 50 in previous builds, but I never saw it go to 1000 before. I thought it was solely the bed, but I think it was just as you said related to being level 2. Speaking of which, are level ups going to be tied to skills? Like, will you learn a new skill every few level ups?
Another bug I noticed was that race selection still uses the old "can only go left or right, not down" movement that the new UI doesn't have. Also, you can move during the first scripted slime encounter to get the gate key, it didn't get fixed like the current encounters, which now properly lock you in place.